Clicks

Identifying Information

Name: [a sound akin to a rotary phone making love to a geiger counter]
Aliases and Screennames: Echolocating in the Thermocline, Clicks
Birthdate:
Gender: F
Sexuality:
Kinesthetic Quirks: Tends not to make eye-contact with both eyes (ie, spyhopping), gestures more with arms than with hands, meshes out frequently.
Habits: Habitual gamer, particularly overclocked sims.
Motivations: +Anarcho-Capitalism, +Mercurial Rights, +Lulz
Social Information

Background: Uplift
Faction: Extropian
Circle-A List
Rep Level Amount
@@-Rep (Anarchists) 1 10
@b-Rep (Barsoomians)
æ-rep (Extropians) 2 25
♄-rep (Titanians)
@s-rep (Scum) 1 10
CivicNet
Rep Level Amount
©-rep (Hypercorps)
♃-rep (Jovian)
☽-rep (LLA)
♂-rep (MarsGov)
♀-rep (Morningstar Consortium)
EcoWave
Rep Level Amount
η-rep (Nano-Ecologists) 1 10
♺-rep (Preservationists)
⊕-rep (Reclaimers) 1 10
Fame.sol
Rep Level Amount
ƒ-rep (Artistes)
✩-rep (Hyperelite)
♭-rep (Media)
Guanxi Darkcast
Rep Level Amount
三-rep (Triads)
Ψ-rep (ID Crew)
/b/-rep (Anonymous) 1 15
Research Network Associates
Rep Level Amount
aR-rep (Argonauts)
O-rep (Gatecrashers)
Capability Profile
Aptitudes
Aptitude Base Morph Mods Total
Cognition 20 20
Coordination 10 10
Intuition 20 20
Reflexes 10 10
Savvy 20 5 25
Somatics 10 10
Willpower 15 15
Stats

Trauma Threshold
Lucidity
Insanity Rating
Initiative
Speed
Damage Bonus
Positive Ego Traits

Allies (Whales. All of them.)
There are not many whales around. They tend to stick together. This, combined with a genetic history of conversations over thousands of miles requiring long waits for responses means that whales society is well adapted to maintaining a solid culture across light-hours of distance.
Adaptability (Level 2)
Moving back and forth between Atlantica and Europa for business has given Clicks plenty of experience with getting used to new sleeves.

Negative Ego Traits
Psi Sleights
Backup Notes

Time Since Last Backup

Notable Events Since Last Backup

Backup Location
Active Skills
Skill Base Mod Morph Total Specialties
Deception 20 40 60
Flight 10 30 40
Fray 20 10 30
Freefall 10 50 60
Infosec 20 40 60 Brute-Force Hacking
Interfacing 20 20 40
Navigation 20 20
Networking: Autonomists 20 40 60
Networking: Hypercorps 20 40 60
Perception 20 40 60
Persuasion 20 40 60
Programming 20 40 60
Protocol 20 10 30
Research 20 10 60
Swimming 10 50 60
Knowledge Skills
Skill Base Mod Morph Total Specialties
Native Language: Cetacean 90 90+?
Language: English 20 50 70
Academics: Mathematics 20 20 40
Academics: Economics 20 40 60
Academics: Law 20 20 40
Interest: MMOs 20 40 60
Interest: Pop Culture 20 40 60
Profession: Publicist 20 40 60
Profession: Matchmaking 20 40 60
Morph Profile

Morph Type: Splicer
Physical Sex: Female
Apparent Age: mid-20s
Notable Features: Blonde, apparently what humans consider attractive, somewhat waifish.
Aptitude Modifiers
Aptitude Base Morph Modifier Implant Modifier Maximum
Cognition
Coordination
Intuition
Reflexes
Savvy +5
Somatics
Willpower
Stats

Speed Mod
Durability
Wound Threshold
Death Rating
Movement Rating/Mobility System
Positive Morph Traits
Negative Morph Traits
Implants/Enhancements/Customizations

Augmentations
Echolocation
Enhanced Hearing
Enhanced Respiration
Mnemonic Augmentation
Medichines
Mental Speed

Equipment
Muse
Aptitudes
Aptitude Rating
Cognition
Coordination
Intuition
Reflexes
Savvy
Somatics
Willpower
Skills
Personality Notes
Stats

Trauma Threshold
Insanity Rating
Lucidity
Weapons
Weapon Skill AP DV Range Ammo Notes/Mods
Armour
Armour Energy Kinetic
Other Gear and Software

Software
DDR, AR Illusions, Exploit, Spoofer, Sniffer, Linkstate, Image Recognition, Encryption, Tracking
Services
Backup Insurance (Moderate cost)
Anonymized Account
Simspace Subscription (Equestria Online)
Gear
Smart Vac Clothing
Ecto
Specs
Holographic Projector

Achievements Earned

Rez Earned:
Rez Spent:
Achievements
Rez Spends
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Identifying Information

Name: [a sound akin to a rotary phone making love to a geiger counter]
Aliases and Screennames: Echolocating in the Thermocline, Clicks
Birthdate:
Gender: F
Sexuality:
Kinesthetic Quirks: Tends not to make eye-contact with both eyes (ie, spyhopping), gestures more with arms than with hands, meshes out frequently.
Habits: Habitual gamer, particularly overclocked sims.
Motivations: +Anarcho-Capitalism, +Mercurial Rights, +Lulz

Social Information

Background: Uplift
Faction: Extropian

Circle-A List

Rep Level Amount
@@-Rep (Anarchists) 1 10
@b-Rep (Barsoomians)
æ-rep (Extropians) 2 25
♄-rep (Titanians)
@s-rep (Scum) 1 10

CivicNet

Rep Level Amount
©-rep (Hypercorps)
♃-rep (Jovian)
☽-rep (LLA)
♂-rep (MarsGov)
♀-rep (Morningstar Consortium)

EcoWave

Rep Level Amount
η-rep (Nano-Ecologists) 1 10
♺-rep (Preservationists)
⊕-rep (Reclaimers) 1 10

Fame.sol

Rep Level Amount
ƒ-rep (Artistes)
✩-rep (Hyperelite)
♭-rep (Media)

Guanxi Darkcast

Rep Level Amount
三-rep (Triads)
Ψ-rep (ID Crew)
/b/-rep (Anonymous) 1 15

Research Network Associates

Rep Level Amount
aR-rep (Argonauts)
O-rep (Gatecrashers)

Capability Profile

Aptitudes

Aptitude Base Morph Mods Total
Cognition 20 20
Coordination 10 10
Intuition 20 20
Reflexes 10 10
Savvy 20 5 25
Somatics 10 10
Willpower 15 15

Stats

Trauma Threshold
Lucidity
Insanity Rating
Initiative
Speed
Damage Bonus

Positive Ego Traits

  • Allies (Whales. All of them.)
    • There are not many whales around. They tend to stick together. This, combined with a genetic history of conversations over thousands of miles requiring long waits for responses means that whales society is well adapted to maintaining a solid culture across light-hours of distance.
  • Adaptability (Level 2)
    • Moving back and forth between Atlantica and Europa for business has given Clicks plenty of experience with getting used to new sleeves.

Negative Ego Traits

Psi Sleights

Backup Notes

Time Since Last Backup

Notable Events Since Last Backup

Backup Location

Active Skills

Skill Base Mod Morph Total Specialties
Deception 20 40 60
Flight 10 30 40
Fray 20 10 30
Freefall 10 50 60
Infosec 20 40 60 Brute-Force Hacking
Interfacing 20 20 40
Navigation 20 20
Networking: Autonomists 20 40 60
Networking: Hypercorps 20 40 60
Perception 20 40 60
Persuasion 20 40 60
Programming 20 40 60
Protocol 20 10 30
Research 20 10 60
Swimming 10 50 60

Knowledge Skills

Skill Base Mod Morph Total Specialties
Native Language: Cetacean 90 90+?
Language: English 20 50 70
Academics: Mathematics 20 20 40
Academics: Economics 20 40 60
Academics: Law 20 20 40
Interest: MMOs 20 40 60
Interest: Pop Culture 20 40 60
Profession: Publicist 20 40 60
Profession: Matchmaking 20 40 60

Morph Profile

Morph Type: Splicer
Physical Sex: Female
Apparent Age: mid-20s
Notable Features: Blonde, apparently what humans consider attractive, somewhat waifish.

Aptitude Modifiers

Aptitude Base Morph Modifier Implant Modifier Maximum
Cognition
Coordination
Intuition
Reflexes
Savvy +5
Somatics
Willpower

Stats

Speed Mod
Durability
Wound Threshold
Death Rating
Movement Rating/Mobility System

Positive Morph Traits

Negative Morph Traits

Implants/Enhancements/Customizations

  • Augmentations
    • Echolocation
    • Enhanced Hearing
    • Enhanced Respiration
    • Mnemonic Augmentation
    • Medichines
    • Mental Speed

Equipment

Muse

Aptitudes

Aptitude Rating
Cognition
Coordination
Intuition
Reflexes
Savvy
Somatics
Willpower

Skills

Personality Notes

Stats

Trauma Threshold
Insanity Rating
Lucidity

Weapons

Weapon Skill AP DV Range Ammo Notes/Mods

Armour

Armour Energy Kinetic

Other Gear and Software

  • Software
    • DDR, AR Illusions, Exploit, Spoofer, Sniffer, Linkstate, Image Recognition, Encryption, Tracking
  • Services
    • Backup Insurance (Moderate cost)
    • Anonymized Account
    • Simspace Subscription (Equestria Online)
  • Gear
    • Smart Vac Clothing
    • Ecto
    • Specs
    • Holographic Projector

Achievements Earned

Rez Earned:
Rez Spent:

Achievements

Rez Spends

Blogs

About the Author: [@][!Wall of Sound! Life is Chaos] is a Neo-Cetacean, Physeter macrocephalus sapiens to be precise, with a flair for numbers, MMOs, and business. Want maximum effect for minimum effort in your online life? LFG provides top-notch character optimization services at a fraction of the price you'll pay in the Consortium!


Extropian Societies, or How I Learned to Stop Worrying and Love the Microtransaction

You might not think it from my highly charming manner on the mesh, but I actually have quite a lot of friends. Aside from the MMO communities I'm a part of, and some Uplift Rights orgs, programming interest groups and the like, I maintain a pretty close connection with people all over the solar system, in part because we neo-whales like to keep in touch. We're spread out all across the solar system, which means that we have some pretty significant light-lag to deal with, but thankfully we are very, very good at carrying on conversations that take hours to resolve.

A consequence of this is that I know, and converse with on a semi-regular basis, people who don't share my philosophy - that is, anarcho-capitalism. Atlantica is an anarcho-capitalist community, as is Extropia; Europa has a few communities that I'd say verge on anarcho-capitalist as well. I've been raised with it, and it feels fairly natural to me, but I didn't just adopt it because my pod taught it to me. To me, the anarcho-capitalist mode of self-ownership and self-responsibility represent a kind of freedom that one is not likely to see anywhere in the inner system, but while retaining an extremely useful human invention that is increasingly disparaged in the outer system: money.

Now, a lot of my friends say "but we don't need money anymore, Clicks!" Perhaps they're right: I know that there are certainly many autonomist and anarchist habitats that are thriving on a purely rep-driving economy. I don't deny the functionality of rep, I simply consider it a different kind of currency, and one that is unfortunately less fungible than hard credits. Instead of being economically poor, a resident of such a hab must contend with being socially poor instead. I am not saying that such systems are unworkable, nor I am claiming that one system is inherently better than the other. Indeed, I wish my autonomist and anarchist friends all the best in their efforts to devise new modes of sapient organization. I simply think that mine is the most likely to succeed in the long run because of the competitive advantages that hard currency provides.

The largest part of the problem more people have with the extropian model is, I think, that people simply do not understand anarcho-capitalism, equating us to some twencen nonsense like the Randroids. We do still have political cases like them around (I am convinced that it is simply a part of the sophont condition), and I am far from alone in loathing them utterly. As far as I'm concerned, political cases are simply using anarcho-capitalist ideology as a way to justify their own sociopathy. I do not adhere to my worldview because I think it is right; I adhere to it because I think it is right for me. Just because I believe that government is inherently tyrannical and that a truly free market system is the best means to organize a healthy society does not mean I am a soulless monster who would sell her birthmother for a nickel.

I can sympathize with the view of the outsider, despite having been raised as an insider. You arrive on an extropian habitat, open your eyes, and the first thing you see is AR fog. Has your ad-blocker gone on holiday? No; what you're being spammed with are microtransactions. Your mass is altering the spin of the habitat (if it has one), you are consuming oxygen (if you're biological at the moment) or power (if you're synthetic or like things like heat and lighting) or both, you are dumping CO2 into the habitat's atmosphere (a precious resource that plenty of people would love to buy from you so they can strip it and sell the carbon and oxygen separately)… you get the general idea. Everything is a transaction in a society like this. For a beginner, it can be overwhelming. How, then, do we deal with a constant barrage of tiny transaction requests?

Simple. We load a microtransaction monitor module into our muse, and let that handle the grunt work of microtransacting. Demarchist habs work in much the same way, I'm told, since they can face hundreds of habitat-wide votes every day. Once the muse has learned the user's preferences, it simply performs a subconscious check to ensure that user values haven't shifted, then makes the appropriate choice. Only items of dire import rise to the level of conscious action, be it a demarchist plebiscite or a transaction in an extropian setting.

For most of these microtransactions, they even out over time. It depends on how much a person consumes and contributes in terms of resources to the habitat at large. Ratio tracking is a basic function of microtransaction monitoring, similar to seed/leech ratios in torrent swarms. Unlike an anarchist habitat, there's no real social animus against having a low ratio, nor is there benefit for a high one (save perhaps someone being impressed that one is capable of managing it). It's simply there to help the user gauge their efficiency.

Another common complaint is that we lack law enforcement, supposedly the bedrock principle of any culture. If we don't have order, how can we claim to be a society? Simply put, this concept of anarcho-capitalism is ill-informed. There are certain principles that one simply must respect in order to be an anarcho-capitalist; such as the right of others to be free from coercion, the right of others to profit from their labors, and so forth. Naturally, we do not expect universal compliance with these basic principles. This is why we have security contractors, so that if we feel threatened we may take precautionary measures.

But what of preventative measures? If nothing is illegal, at best all you can do is take revenge! Hardly an appropriate response for a sophont! Again, this argument relies on a lack of experience with anarcho-capitalist societies, because we do in fact have legal schema. In fact, we have a lot of them, and they all compete with each other. One subscribes to a legal schema and is thereby bound by it, so long as one pays the subscription cost (which, of course, varies by schema). If one is not subscribed to a legal schema, one is not bound in any way by its laws. On Atlantica, I was covered by Oceanic Eternal - it's not quite a monopoly there, but it's very, very popular, as it mostly deals with preventing damage to the ecosystem that our tourism industry relies upon. Here on Extropia, I've decided to contract with Extropian Commons, primarily because they don't recognize intellectual property rights, which I believe stifle creativity and ambition. It's an excellent choice for anyone wanting to get into media and XP broadcast. (EC, please make your check out to…)

There are many others, though. Transhumanity United is highly moralistic and thus not very popular (seriously, banning weed?), but very effective and profitable within its own niche. Sunward Legal Systems can take a long walk out a short airlock for all I care; among other loathsome positions, they support involuntary uplift indenture in order to "maintain a common legal/business framework with the diverse markets of the inner system" (translation: we suck up to the Consortium and you can too!). The opposite schema to SLS would have to be Wheatonian Universal, which is considered by many to be a complete joke. It has no subscription cost, which means anyone can voluntarily be bound by its one and only law: "Don't be a dick." As you might imagine, that law can be interpreted very differently by different groups of randomly selected jurors, and it is very easy to level charges of being a dick against virtually anyone. On the other hand, attempting to abuse the Wheatonian Univeral system is not appreciated, and very few people charged with being a dick for doing so get acquitted. It's very unpredictable, which is why it doesn't see a lot of actual use, but it's popular with those who do business with the outer system.

You're probably wondering what happens if you're not affiliated with any legal schema. The answer is simple: nothing. You don't have to be affiliated with any of them. While it's true that you aren't protected by any of them, you aren't bound by them either. Some consider this advantageous, and there are some anarcho-capitalists who consider private legal schema to be nascent statism. I don't happen to agree, but that's the beauty of extropianism: we don't have to. There are advantages, of course, to affiliating with a legal schema. It's a ready-made social network of people you know are bound by the same behavioral limitations that you are, and it's generally seen as a "stamp of approval," very attractive to prospective clients.

What, then, is the consequence for ignoring the legal schema you've subscribed to? Say you don't like a decision they've handed down against you, and refuse to abide by it. Well, aside from whatever reprisal may be authorized under the legal schema (which, of course, will vary widely) you will become known as someone who breaks contracts. Think about that for a second. What is the fundamental, bedrock principle of the extropian system? Contracts, agreements voluntarily entered into by two or more sophonts. If you break contracts, what is the point of doing business with you? You cannot be trusted. That's almost guaranteed to be worse than any penalty your legal schema may hand down.

It can be a little confusing at first, but I can't imagine living any other way. The Consortium is just statism with better PR, and the outer system lacks the flexibility for specialization that a fungible resource like hard currency provides. Your mileage may vary, of course, but I do hope I've enlightened at least a few readers as to how some aspects of our society actually work.


Cetacean Language: A Primer For Bipeds and Others Unfortunate Enough to Lack a Melon

I have developed a reputation for getting myself banned on Wikipedia, usually for the same reason. That is to say, I am a known defacer of the article on Neo-Cetacean culture. Defacing my people's own page on Wikipedia, you say? How can this BE?!

It turns out that the moderators on Wikipedia don't like me removing sourced statements, even if those sources are laughably out of date and have only the vaguest understanding of neo-cetaceans. In particular, they really don't like me removing the part of the article that calls Neo-Cetacean a "primitive" language. Turns out that actually speaking Neo-Cetacean as your first language makes you "biased" and "incapable of a reasoned debate."

Well fine, Wikipedia. You don't want Clicks fixing your broken, biped-privilege-ridden article? Fine. I'll write it all up here. It will be one of your magical Sources. And then you can cram your [citation needed] up your ass.

Not too many non-Neo-Cetacean linguists study the language seriously, in part because it's considered common knowledge that it's "primitive." Anyone who wants to make a name for themselves is trying to crack Factorese. Paging Dr. Lehrer, assuming you aren't still high as fuck, think you could point that massive intellect of yours this way for five minutes?

Luckily, there are a few Neo-Cetaceans making a "formal study" of their language. I have the quotes there because, well, it's kind of a silly thing to call what they're doing a study. They're just trying to improve on the common syntax that translators use. I've even written some code for them, on spec. See, part of why Neo-Cetacean is considered "primitive" is because the translation software most transhumans use is really, really shitty, so naturally we sound all fucked up and weird to you.

Here's the thing: Neo-Cetacean is a language that evolved completely separately from any human language. Yes, that's right, evolved. You didn't give us this language, and we didn't invent it out of nothing the moment the whole sapience thing kicked in. This is why I don't like to call my language Neo-Cetacean. I prefer to just call it Cetacean. "Neo" implies that it is not an ancient, extremely complex language that was crafting poetry (albeit very simple poetry) when human ancestors were still puzzling out the finer details of how to reliably make fire. Naturally, with nothing connecting our respective linguistic traditions, working out how to exchange meaning between the two sides is fraught with complexity.

But Clicks, you say, what of your amazing faculty with the English language? Doesn't this contradict the point you're trying to make? No. No it does not. If you were talking to one of my ancestors, assuming they could understand a damn thing you were saying, you'd have a point. I am not Physeter macrocephalus, however. I am Physeter macrocephalus sapiens! My linguistic centers have been toyed with until your scientists worked out how to make us better at learning your language. They were not considerate enough to reciprocate vis-a-vis their own brains. As a result, we are quite well equipped to learn your human language, but you still have issues telling a representational glyph from an inter-relational glyph.

Ah, but now I'm getting to the actual linguistics of this whole mess, the very reason I'm angrily ranting into the ether.

Cetacean is a language that is simultaneously aural and visual. Neo-Cetaceans (as did our ancestors) perceive sound not only as a simple noise, but as a topological feature of the surrounding medium (i.e., the water). We don't just hear our language, we see it. Image speaking a language while smoking, and blowing smoke rings that form words. Actually, if you use Mandarin or any other language that uses a pictographic writing scheme, the comparison becomes quite apt.

In writing this, I borrow terms from the fantastic work of Drs. Breaching Light and Spin Seal-Eater, who have toiled long and hard to make concepts so basic we barely even think about them comprehensible in completely alien languages. If you have a thing for linguistics, I cannot recommend their work enough. If, however, you don't like wading through reams of hard data, I'll boil it down to mesh-grade information for you.

The basic unit of Cetacean is the glyph. This is a soundform representing a single concept. These can be either simple glyphs or compound glyphs, with the latter obviously representing a much denser information content. For example, the English word "quick" can easily be rendered as a simple glyph. If we want to talk about a quadrupedal omnivorous mammal, we could also render "quick fox" as a single compound glyph. Here is where things get really mindblowing for transhumans: one can also render "the quick brown fox jumped over the lazy dogs" as a single, albeit extremely complex, glyph. You wouldn't see that sort of thing outside of performance art.

There are three kinds of glyphs: representational (equating to nouns, adjectives, or adverbs in English), interstitials (used to connect representational glyphs to each other, and similar to verbs), and inter-relationals. These last are essentially meta-glyphs that modify or elaborate the meaning of the glyphs surrounding them. For example, there's a special inter-relational glyph for names, indicating that the following glyph is a proper noun.

Rendering Cetacean in English (the only language I speak other than Cetacean) is a difficult task, naturally. There are many ways one might go about it. Most current translators simply try to glean as much information from the glyphs as they can, chuck what they can't understand, and try to formulate a sentence in a transhuman language from what's left. This is, as you might imagine, not an especially high-fidelity form of translations, hence the rather low opinion most Neo-Cetaceans have of these devices. I've often toyed with a scheme for representing Neo-Cetacean in a per-glyph format, thus preserving the structure of the language and, hopefully, resulting in a more accurate, if somewhat less fluid in English, translation.

For example, let's take my name. Typical translation software usually renders it as "Echolocating in the Thermocline," "Confusing Sound," and once as "Obnoxious Clicking Noises." (I was not pleased.) Using the system I've worked out, my name would be transliterated into English as [@][!Wall of Sound! Life is Chaos].

[@] is the aforementioned inter-relational glyph for marking proper names, of course. The glyph that follows is the information content of my name;
Wall of Sound" is one way that we refer to the thermocline, the area of temperature change in large bodies of water which reflects sound waves and thus can confuse echolocation. Here, as part of the compound glyph, it serves as an inter-relational, as indicated by the exclamation points surrounding it; it is not meant to refer literally to the thermocline. Life is Chaos is an abstract reference, very poetic in my humble opinion, regarding the utility of order in a chaotic world (and, as an aside, an attempt to mollify an extremely clumsy calf who shall remain nameless).

You've probably worked out that individual glyphs are surrounded by brackets, in addition to exclamation points making inter-relationals. An interstitial is marked with # instead of exclamation points. For example, [@][!Wall of Sound! Life is Chaos][#Write#][!Angry! Mesh Song] would describe what I'm doing right now quite serviceably. Note that there are no tenses within glyphs; tenses are assigned with an inter-relational glyph, either to modify the entire statement or to modify a part of the statement. [#Write#] becomes [!Past!#Write#].

[!Smug!][Mesh Song][#Finish#]

[!Annoy! !Question!][@][!Wall of Sound! Life is Chaos][#Mothershadow#][Mesh Pod]

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